Skyray Tactics (5th Edition)

January 21, 2009 ·

January 22, 2009

The Tau Skyray never appealed to me until last week. I decided to field a Tau Skyray while playing a friendly game. I thought I'd go easy on the guy by swapping one of my Tau Hammerheads for a Tau Skyray and a remove a big railgun from the equation. After all, I only got one for completeness and it would be nice to field it.

So when I wiped him out by turn 6, I couldn't believe just how effective the Tau Skyray was.

Tau Skyray Support Tank
2 markerlights doesn't seem like a lot, but when they're on an armour 13 vehicle that hits on 3+, suddenly they're a valuable asset to your army.

Both markerlights kept hitting their itended targets and suddenly my 6-man Tau Stealth Team was hitting on 2+, easily scoring 16 out of 18 hits and mowing down infantry at a spectacular rate.

The Skyray helped my railguns to consistently hit their targets as well, helping me to eliminate any serious threats before they became a problem.

The great thing about the Tau Skyray is that it gives you this assurance that what you're shooting at is going to die, which has always been a big problem when playing Tau.

The other bonus is that it's an armour 13 vehicle. Few players are going to gamble their anti tank shots at it when they could be blowing up hammerheads, battlesuits and broadsides. I can see it becoming an essential choice for a lot of Tau players in 5th edition.

5 comments:

Anonymous said...
June 8, 2009 at 12:59 AM  

"Both markerlights kept hitting their itended targets and suddenly my 6-man Tau Stealth Team was hitting on 2+, easily scoring 16 out of 18 hits and mowing down infantry at a spectacular rate."

Sigh. They are network warkerlights on the skyray. Go back and read your codex. There is a difference!

Anonymous said...
July 19, 2009 at 12:20 PM  

Sigh. They are network warkerlights on the skyray. Go back and read your codex. There is a difference!

Yeah you are right, there is a difference. Networked lets you fire with your own weapons using the bonus. It says it still works as a marker light though, so what is your point?

Anonymous said...
April 21, 2010 at 8:20 AM  

I do love the sky ray, I've never faced an army where it wasn't useful. Also, it's worth is greater than the points attributed to it.

6 seeker missiles (120pts), 2 marker lights (20 pts), and already it's worth more than the 125 pts you spent on it (not taking into account the secondary weapon.)

Anonymous said...
January 8, 2012 at 2:18 PM  

The Seeker missiles that come with the Skyray gunship do not cost any extra points.

Anonymous said...
January 23, 2012 at 10:07 AM  

"The Seeker missiles that come with the Skyray gunship do not cost any extra points."

Methinks he knew that... he's trying to show how the value is excellent by showing you how much the missiles and markerlights would cost elsewhere in your Hunter Cadre.

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Warhammer Tau is a group of wargamers who feel that they have a little something different to offer other Tau Empire, Kroot, and allied players... even if it's just a starting point for discussion! Our goal is to produce at least one article per week to inform and encourage the Tau and Warhammer gamer community. For the Greater Good, of course!


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