February 23, 2009
My Tau battlesuits were amazing last night. Tau battlesuits seem to be a much better investment than Tau Stealthsuits and last night's game against the Tyranids really pressed that home when I ended up with a clear comparison between the two units.
Because this was a 1,000pts game, I couldn't splash out on the usual Plasma Rifle / Missile Pod combination Tau Battlesuits, so I took Missile Pod and Burst Cannon instead combo instead.
Obviously, it wasn't quite so effective as the Plasma Rifles when gunning down the Carnifex, but against the horde of little gribblies (and that accursed Lictor hiding in the woods with a 2+ cover save) the Burst Cannons were invaluable.
By comparison, the 6 Stealthsuits didn't do so well. They were still highly effective, but lacked the strength to deal with tougher targets and as they took up a larger space on the board, they were more vulnerable to blast weapons and fast assaulting units as well.
So after the game (which took quite a while because we were chatting about all sorts and admiring each other's painted models) we stood round with a few other people and commented on the events that had unfolded as well as the performance and value for points of the various units.
While the Tyranid army had offered minimal resistance and been shot en masse instead, I had still lost the game due to my inability to claim objectives.
I had started by placing most of my infantry units in the building that dominated the centre of my deployment zone. This was to counter the dreaded Genestealer-Lictor-Genestealer tactic most Tyranid players seem to employ nowadays.
The 2 Genestealer units Outflank and move on from the sides (with rerolls thanks to the Lictor) while the Lictor appears in the centre of the enemy deployment zone.
The enemy are then caught between these units and close combat ensues in some form or other. But not today!
By filling the available space with infantry, there was nowhere for the Lictor to go. So I quite happily defended that single terrain feature, which I'd also placed an objective on in our game of Seize Ground.
On Turn 5 most of the Tyranid army was destroyed.
There was a Carnifex in the centre of the table (an immediate threat to my defence and my objective), 2 units of spinegaunts in the far right of the Tyranid deployment zone, claiming an objective, 1 unit of Outflanking Genestealers (reduced to 3 models) on another objective in the right of my deployment zone and a 2nd unit of Outflanking Genestealers on my left.
Had the game ended then, I would have lost on objectives, but I got another turn.
I had to kill the Carnifex in the centre, which took all the firepower I could muster from the Tau Battlesuits and Sky Ray (hooray for markerlights!). Meanwhile the Skyray and Broadsides wiped out the Genestealers on the left flank with their combined Smart Missile Systems. It was up to the Stealth Suits to kill the Genestealers on my right, because then, if the game ended, it would be a draw on objectives and a big win to me on kills.
Well, I killed all but 1 Genestealer. And the game ended.
I need more troops to claim objectives. But then, if I lose any of my Elite units I'll simply be overrun.
My opponent was keen to count up the Kill Points (if Kill Points had been an objective) and pointed out that I would have beaten him 7 to 1.
At least the Tau work well in Annihilation and Capture & Control, because you can go kill things, then sit on your objective in the centre. Still rather worrying for tournament play where you're likely to play 2 of each mission, which means you can only win 4 out of 6 games.
Ah yes, I was talking about Tau Battlesuits and Stealth Suits wasn't I?
Got distracted with my bitter loss for a moment there.
Well, we worked out that for 180pts you can have 6 Tau Stealth Suits.
That's 6 wounds, all with 3+ saves and 6 Burst Cannons which put out a total of 18 shots at Strength 5. Plus the stealth field, which everyone seems to spot anyway...although you do get Infiltrators and Outflank.
Or, for 185pts you can have 3 Tau Battlesuits armed with Burst Cannon, Missile Pod and Multitracker, plus a team leader upgrade with 2 Sheild Drones.
That's 8 wounds, all with 3+ saves, 4+ invulnerable drone saves and 3 Burst Cannons, plus 3 Missile Pods for a total of 15 shots, but 6 of those are at range 36", Strength 7 and AP4.
They take up less room on the board and they're not bad in close combat either with Strength 5.
I think I may drop one of my usual 6 strong Tau Stealth Suit teams in favour of some more Tau Battlesuits.
Expect more regular Warhammer Tau updates on the run up to Carnage 2009
February 23, 2009
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