Tau Battlesuit Twin Linked Flamer Conversions

April 11, 2009 ·

April 11, 2009

After my Tau Battlesuit team with burst cannons failed me, it was time for some Tau Battlesuits with flamers -twin linked flamers!

As we know, 5th edition is all about cover, flamers and getting up close with Melta guns. As my Tau aren't keen on getting up close and they can take out tanks from afar with their railguns, they need flamers for getting up close and inflicting plenty of damage to prevent any unpleasant consequences for their agressive actions.

This is why you should always take twin linked flamers instead of flamers were possible. One of my friends suggested giving my new Tau Battlesuit team multi trackers so that they could fire their flamers and missile pods together.

There is a problem with this logic. Because if you are firing your strength 7 missile pods, you are often out of range for the flamers. Similarly, if you are firing the flamers, 6 extra shots (most likely resulting in 3 hits) from the missile pods don't make a whole world of difference.

Certainly not when your flamers could be twin linked flamers! So, let's say your Tau Battlesuit team jumps forward and each of them touch 6 models with their flamer tear drop template. That's 18 automatic hits. Most likely you're wounding on 4+, resulting in 9 wounds. But if your flamers are twin linked, you may reroll to wound. So the 9 failed wounds now become 5 wounds, making for a total of 14 out of an 18 possible wounds inflicted.

AP 5 and no cover save should see light troops of all sorts and even Orks going up in flames. Not so good against Space Marines who will probably lose 2 to 3 of their number. But that's power armour for you. Nothing a torrent of smart missiles can't sort out.

As you can see, I've based my Tau Battlesuit twin linked flamer conversions on an early design from 2004, supplied by the very kind moderator of the Advanced Tau Tactica forums. I had to make a few moderations due to not having all of the same components or sheer laziness, but the essence of the design is there. Basically it's a plasma rifle block with the fuel line repositioned, a flamer fuel tank stuck on top and then the front of the Tau flamer with an extra nozzle stuck on the front. Finally a small rectangular chunk of plastic from the bottom of the pulse carbine handle fills out the bottom of the plasma rifle body, bringing it in line with the underlying support strut of the flamer.

Now to get the base coated, glue the arms and heads in place and finish them off. Then I'm ready to cook some fools!


CJ said...
April 11, 2009 at 2:53 PM  

WHOO adam nice work man!

it looks extreemly clean a great conversion indeed. Curious how they will perform for you on the table top. The flamers should be very effective to clear out those nasty Sniper squads or Heavy weapons teams hidding behind those coversaves now a days.

Good luck on the completion of these guys and be sure to post some Pictures of the end result.

Cheers CJ

Anthony Yeates said...
April 12, 2009 at 12:08 AM  

Thats a very nice conversion, very effective.

Adam Hunter said...
April 12, 2009 at 12:37 AM  

Thanks CJ, although it's pretty much copied. lol

I don't think they'll kill much. Rather, they will just act as a deterrent for people wanting to get up close.

Albrek said...
April 12, 2009 at 10:52 PM  

definately like this idea, good stuff :)

Saim I Am said...
April 16, 2009 at 4:18 AM  

I have a rules question - Are we allowed to fire a flamer from behind, and under a skimmer? The rules state that the template cannnot touch a friendly model, but in this case is the template touching the skimmer really? What's your experience in tourneyments?

Thanks, Scott

Adam Hunter said...
April 16, 2009 at 4:23 AM  

You can fire your flamer (if in range) at models on 1 floor up as illustrated in the rule book.

So by that logic, if you can draw line of sight to a model that is higher than the vehicle, the the template weapon is fired at a higher level than the vehicle.

In a similar way, if the vehicle itself is elevated suitably high (on a very high flight stand for example) and does not obscure the target, then you could probably get away with it.

But it's vary rare you'll be able to do this.

deafhobbit said...
April 26, 2009 at 12:05 AM  

Actually, they kill 4.666 marines with 14 hits (14/3).

A twin linked flamer has a 3/4 chance of wounding a marine under it, and a 1/3 chance of killing one, for a total of 3/12 or 1/4 chance of killing each marine a flamer covers.

Now, that might not sound that great, but for a comparison, a plasma rifle on a bs3 suit has a 1/2 chance to hit, and a 5/6 chance to wound, giving it a 5/12 chance per shot (that is, if the marine doesn't have a cover save). A flamer covering 4 marines statistically kills 1, whereas at that range a rapid firing bs 3 PR only gets 5/6 of a kill.

Under optimal conditions, there's literally nothing better than that in our arsenal. Even a BS 5 PR rapid firing only kills 25/18 (1.3888) marines, which a TL Flamer beats if it can cover 6 marines, and clobbers if it can cover 7. Of course, this is before we start talking about cost efficiency calculations, which show TL flamer suits to be THE most efficient MEQ killers we have.

Of course, this all depends on optimal conditions, which rarely happen. Still, don't disregard Heatwaves as MEQ killers, especially when deep struck or used to counter footsloggers approaching to assault. Plus, Missile Pod equipped suits can do a decent job popping light vehicles till something gets close enough to flame, and we all know how common transports are in 5th.

Sebastian said...
June 5, 2009 at 11:41 PM  

Really like the cleaner direction you took with these flamer conversions. My style was a very close homage to the first edition Tau Codex drawings by Jes Goodwin. For modelling practicality? yeah.. not so much haha!

Top stuff.
Sebastian aka Tael. (ATT)

Anonymous said...
February 17, 2010 at 10:10 AM  

What do you think of Tl Flamers and a Fusion Blaster? Sort of the "in your face" crisis suits, either burning away infantry or blasting transports- or both!

Anonymous said...
April 9, 2011 at 9:06 AM  

I was thinking of making a flamer with the handle of a pulse rifle. Then I can give it to fire warriors! I am going to give it to the fire warriors so they can assault my friends space marines.

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