Since posting my 1500 points Tau army list which was wrong. Here is a correct 1500 points Tau army list. Kudos to the chap who pointed out that I was over by 30 points, even if it was so he could steal *cough* borrow it and make some minor alterations. But hey, it's flattering that someone would base their 1500 points Tau army list on mine.
So this evening, it's time to sit down with pen, paper and my Tau Codex to work out my 1500 points Tau army list from scratch.
No, I don't use army builder. It irks me greatly! I don't use a calculator either as I can add and subtract quite well...contrary to my recent army lists. Can you believe I was 30 points down in the 2000 points game last Sunday?
I've written out my usual list, added up all the numbers and I'm 25 points over. Not 30 as some presumed because the Skyray already comes with a target lock (only just spotted that myself mind you!).
This means I need to find 25pts by dropping stuff from my list.
The only things I can drop is the target lock on the Hammerhead, which I rarely use. Plus, the smart missiles on the Hammerhead and Skyray in favour of dual burst cannons.
So now my 1500 points Tau army looks like this:
Adam's 1500 Points Tau Army MKIITau Shas’el
Plasma Rifle, Missile Pod, Multitracker, Hardwired Drone Controller with 2 shield drones
2 Bodyguards with Plasma Rifle, Missile Pod, Hardwired Multitracker, Targeting Array
Tau Battlesuit Team
2 with Twin Linked Flamer, Missile Pod
1 Leader with Twin Linked Flamer, Missile pod, Hardwired Drone Controller with 2 shield drones
(X3) 6 man Fire warrior Team
Devilfish with Smart Missile System, Targeting Array, Multitracker, Disruption Pod
Hammerhead with Railgun, 2 Burst Cannons, Target Lock, Multitracker, Disruption Pod, black sun filter
Skyray with 2 Burst Cannons, Target Lock, Targeting Array, Multitracker and Disruption Pod, black sun filter
2 man Broadside Team with advanced stabilization
Leader, Hardwired Drone Controller with 2 shield drones, Bonding Knife
Good and Bad
Well, the plus side of having 2 burst cannons on my main battle tanks is having 2 more shots. I also have 1 extra weapon to prevent the tanks being destroyed from my opponents (like Owen) rolling multiple 'weapon destroyed' results on the vehicle damage table.
On the minus side, they now have range 18" guns instead of range 24" and I actually need to be in range with both sponsons to make all my shots count rather than just one.
Unless I want to lose a troop choice there's not much else I can do when it comes to shoe-horning as much as possible into my Tau army. And I need all the mechanised troop choices I can get.
What about the Airbursting Fragmentation Projector? Good question. But first, I need to play some games with the dual burst cannons instead of smart missiles and see how I get on.
Having a good all-round army list seems to be a real problem when it comes to 5th edition. Not only for Tau, but Space Marines as well. For example, when I played against Dave's Space Marines, he had loads of Stern Guard with cover ignoring bolter rounds, loads of razorbacks with twin linked heavy bolters, combat squads with flamers and a whirlwind. The army was great for killing Orks in cover, but as soon as he faced a mechanised list, he was in trouble.
Similarly, when I faced Owen's Orks, my lack of flamers meant that only 1 unit in my army could actually do any damage.
While some people tailor their armies when they know they will be facing a certain opponent, I feel that this is very unsporting, especially when this situation would never arise in a tournament. You just take a versatile army and play to the best of your abilities.
Hopefully I'll get a game of 40K this weekend.