I Eat Space Wolves For Breakfast!

September 8, 2009 ·

The Space Wolves will be here next month, but it seems that the Space Wolves Codex has already been spilled across the forums. So is the new Space Wolves army something to be concerned about for everyone else who isn't hopping on the Space Wolves bandwagon?

Whenever a new Codex comes out, the Warhammer 40K community seems to lose their minds for a little while...until they get a few games in and give the new army a kicking. The Orks were no different, the Imperial Guard were no different and few people really raised an eyebrow about the latest Space Marine Codex...apart from Vulkan Hestan.

Having read the new rules, I can confirm that the Space Wolves truly are close combat monsters and that they are more costly for all their wolf claws and special characters.

But wait a moment, if they're more expensive and only effective in close combat, that doesn't pose much of a threat for the Tau army does it?

When it comes to blasting apart Space Marines (which I'm particularly fond of), it's actually easier to wipe out a squad wearing power armour than a larger squad of cheaper troops in cover. So by that logic, if the Space Wolves army as a whole is going to be more expensive, that will mean LESS models to wipe out.

And as the Tau don't really do close combat (except against squishy things), the Space Wolves upgrades don't give them an advantage.

So for the Tau, it will be business as usual against the Space Wolves, albeit less long range firepower and probably more melta guns up close.

Pop the transports, kill the fast stuff, then shoot the troops at your leisure and speed away if things get too close.

In the meantime, I have 1 last Tau Battlesuit to paint before Friday. I'm really looking forward to Saturday at Warhammer World. I haven't played 40K in ages!

12 comments:

Big Jim said...
September 8, 2009 at 12:08 PM  

I'm happy to see you keeping a level head in the sea of over reactions.

Sure the wolves are going to be powerful in close combat, but you are right they must get there to be effective.


Jim

Adam said...
September 8, 2009 at 12:19 PM  

Exactly, the last time any of my Tau got charged, there were only 3 marines and I honestly didn't care if my Devilfish got destroyed on Turn 6.

Raptor1313 said...
September 8, 2009 at 2:23 PM  

Unless they've got something as disgusting as TH/SS terminators, I'm not worried as Tau.

There's a reason I'm an advocate of plasma rifles on suits. Power armor and terminator armor, for example.

My biggest worry about TH/SS termies is that the plasma rifle degrades their 2+ armor save to a 3+ invulnerable, which is still decent.

I had a hairy moment in a smaller-points game when a guy lucked out and deep-struck them in at the same time I was dealing with Shrike leading an assault squad into my lines. They just don't torrent down as fast as other stuff.

But, any other assault stuff? Rhinos were only AV11, last time I heard. Not a hard thing to KO for Tau, and then a volley of S6-7 stuff to the face isn't that hard to take down.

Like you said, I'm sure they're nasty in assault, but you must ARRIVE there first. I'd worry more about beast-heavy daemons than I would space-puppies. (By that I mean 3x6 Fiends of Slaanesh, and 3x12 Flesh Hounds...)

Damon said...
September 9, 2009 at 7:45 AM  

As soon as the Space Wolves learn to wear the helmets with the rest of their power armour suit, I'll be worried. Until then, no worries.

Old Shatter Hands said...
September 11, 2009 at 11:39 AM  

I'd wait until the codex comes out before any bold statements are made. I am sure GW has included plenty of stuff to get Wolves in combat fast. but yeah, they're still only as survivable as normal marines. One thing that does concern me is the Jaws of World Wolf psychic power. Apparently you draw a line 24 inches long (probably with your tape measure) and anything touched needs to make a Initiative test or it is removed from the game. With a predominant I of 2, this is not cool at all. What do you guys think?

Anonymous said...
September 15, 2009 at 5:45 AM  

look at the Tau talking it up already last i checked the long fangs can be boosted nicely, five marines with HW's plus a wolfguard termi leading them with a cyclone missle launcher that packs a mighty punch to your fragile alien scum

oni said...
September 15, 2009 at 6:07 AM  

It's great that you have such an optimistic approach to this new codex, but last I checked 150 pts for the 10 strong SM squad was dirt cheap and 100 pts for an HQ is standard. I feel this codex leaves to much open for abuse.

Adam said...
September 15, 2009 at 6:16 AM  

Yeah, I think I was a bit hasty in my judegment.

155 points for 10 Grey hunter with 2 melta guns!! I think Space Wolves are going to be very tough and quite numerous.

Anonymous said...
September 15, 2009 at 7:56 AM  

Is it time to shelve the Tau until we get a new codex? Maybe...

Adam said...
September 15, 2009 at 7:57 AM  

Not yet! They're on the cusp of being horribly over priced, but are still playable.

Anonymous said...
September 16, 2009 at 1:52 AM  

depends wat kind of force you want to field i know to start with im going with a all wolf guard force just so i can field a 2000 point army no time only downside is it will probably be only rough guess 25 models hahahaha i guess lets hope i dont face a tau army to beign with :)

Anonymous said...
October 12, 2009 at 6:47 AM  

the only thing about the new space wolf list is the lone wolves. what is the point of them?

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