September 16, 2009
Disheartened by my three dreadful games this weekend, I arranged another game against Marc's Orks, this time with a revised list.
I took a squad of Kroot to Outflank and either assault or run for an objective, some Pathfinders on recommendation from a few tourney players, a couple of piranhas for some much needed melta guns and a second Hammerhead in place of the Skyray. I also gave the Broadsides targeting arrays instead of Assisted Stabilisation Systems.
Game: Secure Ground (3 objectives)
Deployment: Pitched Battle
Players: Marc, Orks, VS Adam, Tau Empire
In the meantime, Marc had also modified his list, ditching the killa kans and deff dread in favour of Snikrot and 15 kommandos equipped with 2 burnas.
This unit would then be held in reserve and could come on from ANY board edge, preferably in the turn that Marc calls his WAAAGH! for maximum movement and close combat potential.
We rolled off. Marc chose his table edge, set up 2 counters in it, while I placed 1 counter in mine. He set up first and went first.
His deployment was pretty straightforward and would plow straight down the board, veering off in whatever direction took his fancy.
I also deployed centrally to make the most of my firepower for a single turn with the intention to then break off into two halves. I knew he could only come for one half of my army (or so the text book for his army implies).
However, due to the slow and fragile nature of my units, I wasn't convinced by this! But what the hell. I was also cautious to stay away from the board edges as best I could to avoid Snikrot and his Kommandos who could quite easily decimate Battlesuits and tanks alike with little effort.
The Orks sped toward the Tau gunline cheering wildly. The Tau formation began to break apart, blowing up the Trukk with the Battlesuits and destroying the Big Mek's Battlewagon with railguns.
In the following turn Ghazghull called his WAAAGH!! and the Orks surged forward. The Trukk mob slaughtered the Pathfinders, the Big Mek's mob charged the a Devilfish, but were only able to stun it.
Ghazghul jumped off his Battlewagon, then charged and killed all the Battlesuits before his Nobz retinue could get a look in.
The Ork Boyz in the last Battlewagon charged another Devilfish and destroyed it.
Seeing that all was lost, the Tau skimmers made for the Ork deployment zone, far away from the Orks!
The Hammerheads opened fire on the Battlewagons, along with the Broadsides, destroying one Battlewagon between them.
The Hammerheads used their target locks to combine their smart missile systems with that of the nearby Devilfish, killing a handful of Orks.
One of the Devilfish was too slow to get away and got charged by the Big Mek's mob again and was immobilised.
On the left flank, the Hammerhead was hit by a rokkit from the nearby Boyz squad, glanced and stunned, so it couldn't move or shoot.
Ghazghul killed all the Broadsides before his Nobz could get a look in yet again.
Snikrot didn't arrive from reserve.
After a few turns of stunned or immobile skimmers and brutal close combat, only a single Hammerhead and 6 Tau Firewarriors on foot were left, huddled around an objective in the Orks deployment zone.
The Big Mek's mob had been sent fleeing, as had Snikrot's after they had torn apart the Kroot in close combat after the alien mercenaries had Outflanked from reserve and run towards and objective.
With all the transports gone it was up to the Orks to make their way on foot towards the Tau firewarriors.
On Turn 5 the Tau Hammerhead sped towards the objective in the Tau deployment zone, hoping that the game would end. Then the Tau would scrape a victory by contesting the Ork held objective while Tau Firewarriors claimed an objective in the Ork deployment zone.
But the Hammerhead fell short and the game continued for another turn.
The Hammerhead was torn apart by Ghazghul while his Nobz squad who walked off on their own gunned down the Tau firewarriors from a distance, killing 3 of them and forcing a break test, which they failed, leaving the objective unclaimed.
In hindsight I should have spaced my forces out right from the start and begun running much earlier. I would simply have to accept that whatever Snikrot attacked when he and his Kommandos came on would die.
Then again, I'm still not fast enough to get away from all the Orks.
God help me when Marc swaps Snikrot and his Kommandos for some Nob Bikerz.
I had a chat with Marc after the game and he made some suggestions. Then I told him how much each of my units cost and his attitude changed.
"So they're like the Grey Knights," he said "overpriced for what they are and not very good under the new rules."
I'm going to give the Tau another whirl, this time I'm dropping the Pathfinders because they were useless, dropping the Piranhas because they're too expensive for a suicide squad, giving ALL my tanks flechette dischargers and have a 2-man Tau Battlesuit team with twin linked flamers and single missile pods.
I probably won't get another game in unil next weekend - so stay tuned!
September 16, 2009
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