Building a Tau Army for 6th Ed.

March 14, 2013 ·

This is the first of what will become an ongoing series of guest posts. 
Please welcome Casey Roberts with his first article:-

First off I want to thank David for giving me this opportunity to hopefully help the community.
Second of all I wanted to say that 3 nights ago I kicked a Nurgle Marine player’s teeth in… On a Relic mission. That’s right, the Tau, who have guardsmen stat troops beat T5, Feel No Pain marines in a game where holding a central objective was required. I don’t say this to brag, but to remind everyone that even without a codex refresh the Tau have a lot of strength in their book.
Now before I hear a lot about the boost we got from 6th Ed’s changes to rapid fire I want to say there was a lot of strength in our codex even prior to  6th.
The strength we have comes from outstanding synergy between our units. Obviously we don’t have anything approaching some of the fancy kill-crazy marine characters (I’m looking at you Logan and Draigo) so it means we need all of our units working together to achieve our goal for the greater good.
What is the goal?
The goal in 6th Ed, more so than previous editions is to both score points and deny our opponent points. 5 out the 6 missions are all about taking and holding objectives, and the 6th has the potential for huge point totals even without objectives.
Repeat after me: Warhammer 40K is all about scoring points.
Warhammer 40K is all about scoring points.
Warhammer 40K is all about scoring points.
Warhammer 40K is all about scoring points.
So how do we do that? The first three ways are the ones common to all the missions: First blood, Warlord, and line breaker. The next way to score points is by taking and holding objectives. Each mission is simply an iteration of this theme.
Once we know what our objective is we can start looking at the units/tools we have available to us. Too often I think we get into the mind set of “X unit is no good.” and avoid that unit in favor of a unit we feel is better. Instead of thinking of that unit as being good or bad we need to look at it in terms of what function it fulfils and how we make that unit work with the rest of our list.
Let’s take a look at my list that I used to banish the forces of chaos:
HQ-
Shas’El
Elites
- 2x2 Crisis suits
-  6 Stealth suits with two fusion guns
Heavy Support
- 3 Broadsides
Fast Attack
-1 Piranha
-8 Pathfinders + Devil Fish
Troops
-3x9 Firewarriors
As you can see this is a pretty straight forward list. There are no tricks to it, no surprises. However there is a fundamental reason each and every piece of it is there. Each unit fulfils a very specific role and should it not be able to fulfil that roll there are several secondary units ready to take over. Knowing those roles and how the list functions as a whole is what makes it dangerous.
Hopefully over the next few posts I can get into the details of this list and help show how each piece fits together while exploring the units themselves.

1 comments:

Andy Glynn said...
March 17, 2013 at 1:31 PM  

I'm guessing this was about 1500pts or so? And I'm all ears. Especially when it comes to stealth suits. I'd so love to have the confidence to field a unit of them again...

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Warhammer Tau is a group of wargamers who feel that they have a little something different to offer other Tau Empire, Kroot, and allied players... even if it's just a starting point for discussion! Our goal is to produce at least one article per week to inform and encourage the Tau and Warhammer gamer community. For the Greater Good, of course!


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