There seems to be a bit if a buzz going around the web at the moment about Faeit 212 being shut down by Blogger at GW's request.
I don't know what the facts are behind this, but to be on the safe side I have removed some recent photos that were used in the Tau rumour posts (mainly those that featured photos of White Dwarf magazines).
- Make all models stubborn
- Fire an extra pulse weapon shot when shooting at half range (aka the triple-Tap), which works on Kroot as well
- Feel no pain on a 6+ (hooray?)
- A unit can run and still fire snap shots after moving
Generic Ethereal: Cheap, easy to kill, gives two points for slaying a Warlord, but can hand out some serious buffs to surrounding units with several “bubbles”. I think he is actually a pretty good HQ but you need to use him wisely and build you tactics around him and maximizes his protection.
Aun’Shi: Double the price of the generic version but all those points go to close combat toys that are pretty sad by non-Tau standards. It’s a fun model, but a poor HQ choice.
Aun’Va: So close, and yet so far. His abilities are impressive and fairly desirable; however he’s a soft target and you can expect to lose him pretty quickly. Once again: a poor choice for your HQ.
I am happy to announce that we have a Cadre of new bloggers joining Warhammer Tau as regular contributors.
There will be new posts appearing over the next few weeks from all the new contributors. Here is a quick introduction to everyone who is on board!
In no particular order:-
Casey Roberts - Casey has already posted a couple of articles on the blog, and has certainly got some good discussions going!
Robert Taylor - Rob. has been in the Warhammer hobby for about 12 years now mainly playing 40k and LOTR. The Tau have always been his favourite 40k army, ever since their first release, he is a big fan of their design and fluff. And, he adds, a badass mech suit doesn't hurt.
Embrace Your Inner Geek - Embrace Your Inner Geek from Apostates Anonymous is a "mature" gamer, and probably old enough to be most of our reader's Dad! He started playing 40k half way through 5th, having been introduced to the game by his son, Little Geek. He played Tau competitively (if that's not an oxymoron) throughout 5th Edition, taking a couple of Best Tau Players at Throne of Skulls (not that that's big a deal ... there were only 3 of them at each event!), and spectacularly failing to qualify for the GT final, before winning best Tau General at Caledonian (all the good players were snowed in!). He takes his Cadre to as many tournaments as Mrs Geek allows, narrowly avoiding divorce by dragging Little Geek along, and persuading Mrs Geek it's "a father and son thing".
When Josh decided to collect the Tau and chose his colour scheme, he decided on the same colours as 'Warhammer Tau'! So things should look fairly familiar then...
April 23, 2013
Over the past few weeks I have come to realise that I can't give this blog the attention that it deserves. With the arrival of the new Codex this blog should have been a buzzing hive of activity and new content, but I haven't managed to achieve anything like that kind of coverage. The only really valuable new content has actually been supplied by Casey Roberts, who has become a regular contributor over the last few weeks.
This leaves me in a difficult position, as I am still a keen Tau player and have every intention of expanding my Tau army to even more terrifying levels over the coming months. However, I am still using 5th edition, and I don't have any immediate plans to upgrade to 6th edition rules (my group are still happy with 5th edition). Also, with an existing large Tau army, and a very limited miniatures budget (family commitments etc.) I will only be buying the new stuff over a long period of time. So I wont be able to produce tactics articles or even model building articles about the new units for quite some time.I could just accept this and put the blog on a back burner for a while, but this seems ridiculous while the Tau are riding on such a wave of interest.
I feel my only real options are to open up the blog to a wider group of players so that they can all post articles (I would act as an overall editor and make sure things stay on the straight and narrow, but only contribute articles occasionally) or pass on the ownership of the blog completely!
So there you have it. If you would be interested in working with me on the blog, contributing articles etc. Please drop me an email at ironmammoth AT gmail DOT com and if I get 4 or 5 people interested in coming in on the scheme I will open the blog up to them. If not I will look for a new owner and if that fails I will contiue to post here, but it wont be as regular as I would like...
I spotted this 54mm figure over on Deviant Art a while ago.
I must say , it is a very fine sculpt. I have been planning on picking one up...
Sometime overnight Warhammer Tau broke the million page views!
Thanks to all the reads the blog and also to everyone who has contributed!
Casey Roberts has had a chance to digest his new Tau Codex (I should be getting mine tomorrow). Casey has decided to start off with a series looking at the new HQ choices:-
Note: Casey has realised that he made a couple of mistakes in his reading of the Codex, I have adjusted his errors and removed the Farsight section. Casey will give us a revised insight into Farsight once he has thoroughly checked his facts!
With the new codex we have a plethora of new choices in all areas of our codex. One of the places that have seen massive amounts of change is the HQ section. The 8 HQs we have can be broken down into three sections: Suits, Ethereals, and foot soldiers. The Ethereal and foot soldiers will be covered in later articles; this one will focus on the Suits.
The Crisis Commander
Your basic Shas’O hasn’t changed much from the previous codex to this one, except he gained 10 points and lost his “lite” version: the Shas’El. The O’ aka the Commander, has all the stats you would expect from a Crisis Suit, S5, T4, and 4 wounds. He is also one of the few places in the codex that you can find a unit with BS5.
What really makes a Crisis Suit is its ability to take special weapons and systems that make most marine players cry and this guy delivers! It’s hard to rate the Crisis Commander considering the wealth of options available will let you do whatever you need him to. However at a price point cheaper than most other HQ’s, a wealth of options, and the ability to dish out the pain with BS5 you can expect him to be a default, if not very useful HQ. Additionally you can give him the same, if not better load out than either of the named Suit wielding Characters for less points.
Clocking in at 135 points you get BS5, S4, T3, with three wounds. While these stats are less than amazing her XV22 battle Suit armor more than makes up for it. She gets Stealth, shroud, a multi-tracker, a black sun filter, and has a pair of fusion guns she can use to target to separate units. On top of her Stealth Suit like armor save she can purchase up to two drones that confer a 3++. Considering her weak stats these should be considered mandatory. There is another drone you can buy that gives her a 12” leadership bubble, but truthfully you could skip it since she will mostly be operating deep inside enemy territory.
You’re going to want her there, in close, making the most of her fusion guns. Oh and not only can she join squads now, if you pair her with a Stealth squad she can automatically pass her “Look out Sir!” test. Add on top of that she has the warlord trait “A Ghost Who Walks Among Us” warlord trait so she can get herself out of trouble quite easily.
So in review: The Commander is a decent HQ. He’s versatile and relatively cheap and with the right warlord trait can do a similar job as Shadow Sun and Farsight for fewer points. This makes him a good, if not great HQ choice.
Shadow Sun lost all of her weaknesses and with some special rules and her default warlord trait has become an excellent HQ if used properly with a supporting squad of Stealth Suits.
Farsight lost a lot of things, some were bad, and some were good; overall though he has become more usable. Consider him a good alternative to the Commander if you want to be sure you get the “Through Boldness, Victory” warlord trait. But if you don’t plan on loading up on deep striking Crisis Suits then you’re probably best looking somewhere else in the HQ section.
… Oh by the way, did I mention that Shadow Sun and Farsight lost the rule that they can never be in the same army list and you could join them together into the same squad? You might want to think about that one for a minute.
I don't normally fall back on these kind of self promoting blog posts, however I think that this is something of a landmark.
Somewhere in the next week or two (using Bloggers own stat counting system) Warhammer Tau is going to hit the 1 million page views mark. For a specialist blog that has only been running for a few years I think this is a real achievement! I can't take the credit for most of it as I only took over ownership of the blog in the latter part of 2012, also the arrival of the new Tau releases in the past week have certainly speeded things along a good bit too!
I will post again when we hit the 1 million views mark.
Thanks to everyone that reads the blog and especially to those that post comments!
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About Warhammer Tau
Warhammer Tau is a group of wargamers who feel that they have a little something different to offer other Tau Empire, Kroot, and allied players... even if it's just a starting point for discussion! Our goal is to produce at least one article per week to inform and encourage the Tau and Warhammer gamer community. For the Greater Good, of course!
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