Feast of Blades Qualifier: Round 3Ok, here is the final battle report from my FLGS's Feast of Blades Qualifier Tourney! It was a real quick game, but restored my faith in my army after my abysmal performance in the second round.
The ArmiesMy list is posted HERE. Feel free to ask any questions about my choices. It is a TAC full Mech list.
His list looked something like this:
- HQ with storm shield, squad with champion, standard, and a couple special weapons
- 2 Tac squads with Lascannon and Plasma split into combat squads
- Razorback for each squad. One with TL Lascannon and one with TL Heavy Bolter
- 10 Sternguard, one with a combi-plasma
- Rhino for the Sternguard
- 10 assault marines with a flamer and a plasma pistol
With night fight in effect, a single stealth suit was all that he could target, and only with a single bolter. 2+ cover saved the wound and his turn was over.
I destroyed his forward razorback with a couple guided seeker missiles and cover-ignoring plasma fire from my command team. "2+ cover you say? I hate to break it to you..." My stealth team gunned down 3 of the lascannon team, which failed their morale check and retreated to the bottom layer of the ruin. I also dropped two submunition blasts on his other lascannon team, killing all but two. They passed their leadership check.
I jumped my suits back into cover and jumped my Deathrain/Marker unit up the flank to get some better angles next turn.
His combat squad targeted my piranhas, with no effect. His lascannons failed to do anything to my Devilfish, and he used a single hunter-killer missile from his vindicator on my exposed Hammerhead. He rolled poorly on the damage table and my HH escaped with only a "Shaken" result.
I wiped out his disembarked combat squad and continued my advance up the left flank. I killed off his lascannon team with submunitions. My stealths and DFish destroyed his rhino, and my command team killed off every honor guard because he had his commander buried in the back of the unit.
I jumped my stealth suits away and jumped my Deathrain/Marker unit forward some more.
- I really do love my Commander's assassination team! Waiting all night for them to match up against something in power armour was totally worth it. The ATS was a bit lackluster, but I am not sure what I would spend the extra 9 points on that would serve me better. I'm sure it will come in handy sometime.
- Markerlights. I was able to actually use some this game! The seekers really only accounted for 1 razorback and a glance on the vindicator, but I'm still glad I had them
- Hammerheads. Though they never got a clean shot at any of his vehicles, they killed plenty of marines with just submunitions. I think subs is an auto-upgrade for anyone taking a Railhead. Also, he was very afraid of them, and kept his vehicles back as much as possible, allowing me to engage his infantry piecemeal.
- Stealths. Though always useful, they have yet to kill their points worth. Perhaps if they had more time they would have killed some more sternguard, but I really do want to trade them out for something else. More piranhas, or some more XV-8's would be nice. Or perhaps I'll break down and make a Riptide. Who knows?
- I like the mobility of this list. The loss of multi-trackers hurts, but I can deal. I'm sure that I shook things up at my FLGS. They don't usually see full Mech. armies. I think there will be a lot more high-strength weapons in the coming months, since the Eldar player brought a Wraithknight and none of his opponents had an answer for it (I'm suprised the Guard player I faced didn't fare better against him, he had so much lascannon and plasma!)
Thanks for reading! Let me know what you think! (finally figured out how to show the little casualty explosions)
What would you have done different? What would you have done if you were the space marine player?