What you should expect from us and the site.

August 28, 2013 · 5 comments

Just a bit of admin here...

Since taking the reigns about a month ago I have worked very hard to adhere to Adam and David's (and the others) standards of quality as well as set some new standards for myself.  I have changed a couple of little things here and there, and I am working on a few others.  I added sections for books and allies, and changed the Recommended Blogs section a bit.  Hope you like it.

I am currently working on removing the advertising from the site.  There is this one ad that pops up right after the first article on the page that drives me batty.  I am also going through all the posts and making sure they're all dated and have a relevant picture to help readers know when the things were written and to improve the article previews.  I had originally wanted to archive those prior to the new edition of the codex, but Adam wrote some great articles that are still entertaining and informative.  So my vote, they stay.  Just with submission dates more visible.  The pictures help with the "you might also like" bit.

We have about 1500 unique viewers and about that many page views per day.  Our readers are from every English speaking country on the planet plus several others.  I am always delighted when look at the "Who's watching" map and I see the little beacon flashing in Russia, or Thailand, South Africa, or Portugal, meaning that someone is poking around on the site, almost all the time. The UK and the Northwestern US are almost always lit up, and it's not just me and David. I think that's pretty good.  We just need to get more readers in South America... so if you know someone down there...

I know that may not seem like much to some of you, but it is pretty big to me.  There are five of us on the council, or committee, or whatever you want to call it, and well, we are all pretty much fully employed otherwise, or fathers, brothers, friends, or whatever.  And most of us would rather spend what little hobby time we get playing, and not necessarily writing about 40k.  After all, isn't that how it should be?

I am not making excuses here, just trying to give you all a better feel for who we are and what you should expect from us and the site.

That said, these are my 10 commandments, or rather standards I intend to follow and promises I intend to keep.

 (ever notice how Tau text looks a lot like Hebrew?)

  1. This is a Tau, Kroot, and Tau Empire Allies blog.  Period.  I will try to avoid posting articles about other games and armies.  I cannot promise 100% compliance with this one, kinda like that "don't covet thy neighbor's wife" thing.
  2. At least one article per week -mostly likely from me, and I am shooting for an article to be posted at least every Monday.  The other guys will post when ever they have articles to contribute.  Check back regularly to see what we're talking about.
  3. Well-witten articles.  Grammatical errors annoy me, and I am sure they do some of you as well.  But strangely, I have never been annoyed by proper grammar and punctuation.  Not even once.
  4. We are not a rumor site. I rely on Faeit 212, Bell of Lost Souls, and 3++ is the New Black for my news and rumors, and rarely will I regurgitate their articles... unless its something really juicy (and Tau-like) that I can legitimately expand upon.  Redundancy is annoying. Redundancy is annoying.  Redundancy is annoying.  Get my point?
  5. I will try to focus on philosophy (as it relates to the game), fluff, thematic army lists, tactics, and other general hobby stuff specific to our army of choice.
  6. I will never, ever write an article about Dark Eldar, unless it's a battle report in which I have soundly kicked their pointy asses.  I love to hate them.  Sorry Natfka.
  7. I will never, ever write an article whining about what some army has that Tau doesn't.  Call a Waaahaaambulance, we don't have psychic powers, boo hoo... la di da...  I'm so tired of that.  If I wanted to whine all the time then I'd play Dark Angels. 
  8. I will borrow material from other sites from time to time, and I will always thank, credit, and link to the source.
  9. I will allow all comments as written, but I reserve the right to clean the crap off the walls (delete spam, rants, and obvious garbage).  I will not delete your comments simply because I disagree with them, but I will probably fire the railguns at one or two odd badgers here and there.  Keep the comments pithy and relevant, and I will try to do the same.
  10. I will try not to take myself too seriously.
Those are my operating principles, and I think they will help keep the site relevant and well read --as it has been so far. 

Well, that's about it for now.  I will post again this week sometime.  This was kinda heavy and dry, and I found a funny list of rules I would like to post... 

Funny is good, and I play Tau.


What Should I Buy Now? Phase V

August 25, 2013 · 0 comments

Part 5:  Gunline Tau

Ok, this is a tough one to pull off, so follow me through with it before you start yelling at your screen.

One of the quickest ways to lose a game is to implement this strategy improperly.  You need victory points to win a game of 40k.  To get enough of those victory points, you need objectives AND some of the other bits like line breaker, first blood, etc... 

The true gunline is an overly defensive strategy and is extremely difficult to pull off, especially if you create a futuristic version of the Maginot Line or the trenches of World War I, and your opponent starts dropping pie plates and deathwing termies on you. 

I will go out on a limb and say that while a pure Gunline tau Army may be a beautiful thing, and may be fun to play, a pure Gunline Tau Army will lose every game --unless you have a really dumb opponent.

First, we need to understand that the term, "Gunline Tau" is a misnomer.  That name for this strategy calls up images of bunkers and fortifications with little blue guys walking the trenches... this is not that type of gunline. 

In fact, the gunline is only half the army. 



What Should I Buy Now? - Phase VI

August 21, 2013 · 5 comments

Phase 6: Kicking it up a notch to 2500,
................. and adding some flavor.

These are units I just had to have...

Well, that is the mandatory Tau list, according to me. This last phase is where you can add in a little flavor to make your army your own.  Here is what I did, but again, this is the most optional part of your army building and it should be a reflection of your play style.  That said, I am not going to tell you what you must have or not.  But I will share what I did.

XV-104 Riptide.
I had to have this guy, and I will be getting a second one soon. He is the biggest battlesuit in the Tau inventory. He can lay down the firepower, and take a lot of flakk, and doesn't require a dead twin to field in a friendly game of 40k (see Codex: Eldar for more on that).


Update:  He isn't the largest suit anymore... that honor goes to either the Stormsurge or to our new titan, the Ta'unar 9depending on how you view ForgeWorld models).

Shadowsun.
At 2000 points you can expand your FOC. Stick Shadowsun in another battlesuit unit -particularly a stealth unit and watch her shine (actually she and the unit she's in will stealthily glimmer out of sight).

Alien Allies for Tau - Vespids

· 1 comments

August 21, 2013

Tau-Va!

The Vespid are a unique race of insect-like aliens who are members of the Tau Empire. In the Tau Lexicon, they are called "Mal'kor". This derives from the Tau words for insect, "Mal," and air, "Kor." The Vespids' homeworld is a gas giant also called Vespid, three light years to the galactic south of the Tau's D'yanoi Sept.

When the Tau first encountered the Vespids, they saw a species of great potential value to the Greater Good and came to greatly covet their crystal-based technologies. Although the species had developed a reasonably stable planetary government and was able to utilise its advanced technology for a wide variety of uses, it had not yet achieved space flight. Tau Water Caste cadres established contact, yet were unable at first to communicate with the species. This was not a mundane matter of vocalisation or the understanding of language, for the Vespids have an utterly alien mindset

Kebek III

August 19, 2013 · 4 comments

August 19, 2013

So, I was poking around on the Interwebs a few days ago, and I found a blurb on some site that pointed me to another site, and so on... you know how it is when you're browsing...  Anyway, I ended up on a page about Team Kebek at Adepticon 2013.

This year, they put together an army/display that combined Necrons and Tau, and it is very creepy-cool.  My first impressions went from "ho-hum," to "Oh, that's kinda neat," then to "holy crap, that's freakin' awesome."   The army has a Borg-kinda feel to it, and the team even included a comic to tie all the fluff together.  You have to see this. 

Just an FYI, I like to think that we are not alone in the universe, but the notion of a Borg-like race, or even Necrons somewhere out there, assimilating other races, scares the living hell out of me.  This army connects me to that fear a little, and yeah, it gives me the creeps a little  --but I like it.  Particularly in this case, it is very well done.

You can find more pictures of the army here, and the comic here.  The team also has some cool photos from their previous Adepticon entries (IG and Orks).

I must admit, I did not find the site by accident, but I was unable to re-trace my steps in order to properly acknowledge the person or link that led me to it.  So if you happen to have seen the same blurb that pointed me there on BoLS or somewhere else, or if you happen to be the one who posted it, please let me know so I can give credit where credit is due.  And thank you.

Thank you too, Team Kebek.  This project is exceptional work.


Farsight Enclave Supplement Review

· 3 comments


Well all my fears about the Farsight Enclave Supplement are unfounded. The GT I’m going to at the beginning of September is allowing allied Tau Detachments to take Tau Signature Systems, essentially reading Farsight Enclave Army as “Farsight Allied Detachment”.

 I’m not going to argue with this as it gives me the best of both worlds – so, onwards with the Supplement Review.

 The Farsight Enclave Supplement is the first for the Tau Codex. It’s mostly fluff and background, but there are also some interesting rules. But first the fluff (!)

What Should I Buy Now? Phase IV

August 16, 2013 · 1 comments

Phase IV:  Mech Tau

I like the Mech-Tau style of play, and I like the Gunline-Tau style of play.  Remember what I said about never playing the same game twice?  But unless you have cash flowing out of your nethers, you need a plan for what to get next. 

This post assumes that you have been building up your basic cadre as listed in the first three articles.

Mech Tau is short for Mechanized Tau.  The concept goes back to the German blitzkrieg of World War Two.  First, the Germans would pound their targets with aircraft and long range artillery.  The goal of this phase was to eliminate any enemy anti-air and anti-armor assets.  Then they would roll in with the tanks with attached infantry units mounted in armored vehicles.  These guys would eliminate enemy anti-infantry units.  Next, the trucks would roll in loaded with even more infantry to serve as rapid response and to mop up any remaining organized resistance.  And lastly, the ground pounders would slog in and finalize the occupation. 

What Should I Buy Now? - Phase III

August 11, 2013 · 2 comments

August 11, 2013

Phase 3: Rounding Out With Essential Tau Units
      (up to about 1700 points)

Beyond the battle box, erm... battle boxes in this case, we need to delve a bit into philosophy before deciding what next to add to our cadre.  When we think about an essential Tau force, five key elements of Tau combat doctrine come to mind...

  1. High mobility (battlesuits and armored skimmers)
  2. High strength, long range weaponry with skyfire (railguns and missiles)
  3. Blistering small arms firepower (fire warriors)
  4. High Tech A-I support (drones and experimental technologies)
  5. Markerlight support (pathfinders, marker drones, etc.)

(there's more below, just click the article's title to see it)

Farsight Encalve - Rules Conundrum

August 9, 2013 · 10 comments

I’m struggling bit to get my head round the Farsight Supplement, specifically how it interacts with the Tau Codex. I was going to write a review of the Supplement, but I need to come to a view on this first. There has been some discussion on this over on Apostates Anonymous, but we haven't reached a conclusion. So, to aid understanding (!), and to expose the discussion to a larger audience, I thought I would set out some thoughts here for discussion.


I really welcome discussion on this topic, however, be nice! Logic, rules as written and courtesy are key – unsubstantiated conjecture on what the author intended, is not terribly helpful. I mostly play in tournaments and “but that's what it’s supposed to mean” doesn’t get you very far!

What Should I Buy Now? - Phase II

August 8, 2013 · 10 comments

August 9, 2013

Phase 2: Your First 1000 points or so (+ $250)

This is where you can expect the others in the circle start to disagree with me.

This article assumes that you have acquired the items in Part I.  If you don't want to go back and read it, you basically need

  • 40k rulebook
  • Weapon Templates
  • Dice
  • Scatter dice
  • Tape measure
  • Some maker tokens
  • Tau codex
  • Tau battle Box.
You could and probably should pick up a second battle box because it really is all good and you will use it every single thing in it.

First, you get three more crisis battlesuits.  Yay!  Battlesuits are signature Tau of the first order.   Three from the first box, and three from the second gives you two full units of crisis suits.  These are the cornerstone of the Tau way of war.  They are loaded with weapon and support options making them highly flexible, highly capable, powerful, and relatively inexpensive points wise.  More on these in the tactica, but trust me, three battlesuits in the battle box is way better than what used to come in this box (though I do miss the Kroot).

In addition to crisis suits, you get three additional stealth suits.  Along with those you already have from the first battle box.  This will give you a complete team of six -which is potent.  That's 24 burst cannon shots or 16 burst cannon shots and two 18-inch range meltas.  You can also throw a markerlight on the team leader. 

The stealth suits also come with optional marker drones (use them, you can spare the points and the markerlights are crucial at this point).   I push the markerlights a lot, but that is because they are brilliant and you really, really need them.  Without pathfinders, you need to stick markerlight support into your army wherever you can.  Heck, for that matter, you need to stick them in wherever you can even with pathfinders.  Yeah, get nasty.

(there's more below, just click the article's title to see it)


What Should I Buy Now? - Phase I

August 5, 2013 · 6 comments

August 5, 2013

When the site's founder Adam Smith first posed that question a couple of years ago the answer was murky at best because rumors about the imminent Tau release were all over the place, including the release date. The context has obviously changed now that we have a 6th edition Codex, but it is still an excellent question. 

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About Warhammer Tau

Warhammer Tau is a group of wargamers who feel that they have a little something different to offer other Tau Empire, Kroot, and allied players... even if it's just a starting point for discussion! Our goal is to produce at least one article per week to inform and encourage the Tau and Warhammer gamer community. For the Greater Good, of course!


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