Finally! I had the opportunity to head up to my FLGS and spend some therapeutic time playing a game of 40k. Work has kept me very busy and often on the road, so this is the first time I'd had a chance to play since the Feast of Blades qualifier in my area.
My opponent was the player who went to Feast of Blades in my stead. He brought Tau to the Feast invitational (triple Riptides), but today he played me with his Tyranids. I hadn't really played Tyranids, ever, so I was excited to see what they could do. He was sick of playing 1850, so we agreed on 2000 points and beefed up our standard lists a little bit.
Super Dungeon Explore really should come with an assembly guide! First I made the DeepRoot Druid and Bear and I've got to say that it's a lot tougher than it looks.
These models are absolutely covered in flash and to make things worse, the parts are small, rather fragile looking and it's difficult to tell exactly where they fit on the models.
So by comparison, the druid was a piece of cake to put together. All he needed was a quick clean with a sharp knife and to glue the fur cloak on to his back. I'll trim the edges again with a knife once it's dried.
The bear however, took me well over half an hour to clean and assemble, because he comes covered in flash, especially around some of the chain detail and his head doesn't fit on properly!
After completely cleaning the two parts I tried getting the head on, but found a huge gap either at the front of the mouth or at the back of the neck.
First of all I trimmed around the 'stumpy bit' that slots down. However, when that only made a minor improvement, I realised that the 'stumpy bit' was far too wide to fit fully down into the slot, so I chopped the bottom off using a pair of crude Power Scissors. They actually use these in hospitals to cut people's clothes off!
The head then fitted on perfectly and I glued it into place. Although there is a seriously noticeable joining line (and slight gap) around the mouth and along the back of the tongue.
I never thought I'd say it, but this looks like a job for that new Liquid Green Stuff, because there's no way I'd be able to get some into that gap without making a mess of the model otherwise.
Now to start on the other characters. But I think it's going to be a while before I play any games of Super Dungeon Explore when the models take this much effort to put together.
Still, it'll be amazing when they're all built and beautifully painted, just like the fully painted Space Hulk set that I love so much.
Stay tuned for more ranting as I assemble the rest of the box.
I ran an 8-Bit Demo game of Super Dungeon Explore for James and Luke to get used to the basics of the game before moving on to the proper 16-Bit, Super and Ultimate levels of the game.
James took the Paladin (because it looks like him!) while Luke took the Dwarf and they began hacking their way through through the basic game.
The guys really got into the swing of things quite quickly and started having fun unleashing all manner of special attacks, swapping potions, picking up Loot and equipping Treasure.
We had a fantastic time playing the basic 8-Bit game, but it still took some serious preparation on my part. So I recommend that you do the same if you're introducing people to Super Dungeon Explore for the first time. They'll get bored sitting around for 2 hours while you're reading the rulebook otherwise!
8-Bit Demo Game Preparation
I spent a good hour or two reading through the rulebook very thoroughly while having everything laid out in front of me.
Some parts of the rulebook aren't very clear -especially where certain counters have been changed during the production of the game. But once you grasp the basics, it's plain sailing from there. However, some of the rules require a little common sense based on other rules in the game.
So for example, the Dwarf's "Cleave" attack is performed just a regular attack, but it took us a while to work this out and make sure that's exactly how it was intended.
However, once you've read through the rulebook a couple of times, the summary at the back makes a lot of sense, as does the glossary of status effects on the opposite page.
But essentially the game is a like Disgaea, Hero Quest and Gauntlet thrown into a blender. If you've played any games in the Disgaea series on the Playstation, then the area effect attacks and 'mobbing up' will be familiar to you.
However, this is where you may need to be lenient as the Dark Consul (aka: dungeon master), because you can quickly obliterate anyone who is unfamiliar with this sort of game. Having played Disgaea for years, I was quickly able to identify how to use the various dungeon denizens and minions to maximum potential. But that wouldn't have made for a very enjoyable game for the other players.
Once you've played through one game then all of the rules should make sense for any future games.
Playing a Super Dungeon Explore 8-Bit Demo Game
My two players were brilliant and got straight into the action without hesitating. Luke really relished his role the the stubborn, hard-as-nails Dwarf with a "great cleavage" as Luke put it whenever his Dwarf unleashed his "Cleave" attack.
Meanwhile James excelled as the Paladin, dishing out plenty of punishment while healing himself and Luke's Dwarf to the point where they were practically invincible.
Well, they were invincible until the Paladin was surrounded by Kobold Gougers who pokes at him with their pointy sticks using their Mob special rule to inflict lots of damage!
However, it was at this point that I realised I needed to tone down my typically ruthless tactics to give the heroes a chance of actually winning the game. My players wouldn't come back for more if I slaughtered them mercilessly and they wouldn't stay interested if I made it too easy for them either.
Because Luke and James had chosen melee characters, I made sure that I only spawned melee minions. Tempted as I was to form a shield wall with Kobold Ironscales and batter the heroes from a distance with 4 Kobold Flingers, it wouldn't have made the game much fun or helped Luke and James get to grips with the game mechanics.
But once the Heroes had gotten their hands on some awesome Loot cards, they began butchering their way through the rapidly spawning Kobolds before taking out the Spawning Points and then cutting down 'Rex' the Kobold Ogre Mini-Boss.
By this time the Dwarf had a Green Dice is his attacks and seriously wounded Rex, before the Paladin came in and finished him off with a coup de gras!
Luke and James loved how powerful their characters were becoming with every kill and as The Dark Consul, I had plenty of minions to throw at them or strategically combine to create difficult obstacles in their path.
After the game, Luke and James has a very good understanding of the rules and were keen to read about the 16-Bit and SUPER game levels as well as the different Heroes available.
Having played just 1 game, suddenly all the rules made perfect sense to all of us. We could clearly see what made each Hero special and since then everyone has been eager to try out the Claw Tribe Barbarian in our next game. She seems like wonderful killing machine thanks to Rage and Backlash.
However, the Hero of choice for any party is always the Paladin. His healing is just too good to leave home without.
In the meantime, stay tuned for some more games of Super Dungeon Explore - and next time I'll take some pictures too!
Have you got your copy of Super Dungeon Explore yet? If not, get it cheap online from Wayland Games before stocks sell out again.
This is the best board game I've played in years. Yes, it's even better than Space Hulk!
Well, more properly, a re-introduction.
Allow me to present Josh Broughton (Nite Phire).
Josh has been playing Tau since August 2011, and expressed interest in contributing to the blog to David a while back, but work and college have delayed his efforts somewhat.
In his own words...
First, I need to acknowledge Adam, the originator of this blog. These conversions are based on his tutorial that can be found over on the right side of this page under the heading Tau Crisis Battlesuit Conversions.
I've added a few bits and pieces here and there, in particular elongating the torso, (making it look less squat). This also allows for better articulation making more dynamic poses easier.
This is the fourth installment of background for Tau Empire Alien Allies. We've already discussed the Kroot, vespids, and Gue'vesa which comprise by far the three most popular and most modeled races in the empire, but now it's time to look into the other races in the empire that have not yet been blessed with a model. This will entail all of the races mentioned in the official rulebooks and novels, and other GW sanctioned texts as being part of the Tau Empire, even if only in a sentence.
That is not to say that there will not be articles here and there describing how to model some of these, and others. On the contrary, later this month I have a big article about how I have represented some of these, it is based an old fan codex that used Eldar rules to play third party models as allies in Apocolypse.
On top of that, I intend post conversion guides for modeling Gue'vesa, some of the other races, and a race not listed here, Sebastian's Naga. But this article compiles all the background and everything I have been able to find about the sub-races in the empire.
The Tau Empire covers vast expanses of Space, not so vast as the Imperium of Man, but it's still pretty big (if one can call the nothingness between the stars big...). Within that space there are many planets and races in addition to the Kroot and Vespids who have willingly joined the Tau, and many others that have been outright conquered, for the Greater Good -of course.
Each alien race within the Tau Empire has a unique and different culture which either contributes to the Greater Good or supports it in its own way. However, all of the races hold to their common belief in the Greater Good that binds them together despite their cultural and physiological differences.
But there are also other groups within the empire that are not necessarily members of it. Groups such as the non-aligned Kroot and Tarellians have no homeworlds to join the empire or be conquered by it. And many others like the Morallians have forsaken theirs. But for whatever reasons, the Tau have not seen fit to vanquish these peoples, but allow them to serve the empire as mercenaries or workers.
Each is detailed below.
- ► 2016 (19)
- ► 2015 (53)
- ► 2014 (25)
- ▼ October (6)
About Warhammer Tau
Warhammer Tau is a group of wargamers who feel that they have a little something different to offer other Tau Empire, Kroot, and allied players... even if it's just a starting point for discussion! Our goal is to produce at least one article per week to inform and encourage the Tau and Warhammer gamer community. For the Greater Good, of course!
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