Defeat for the Tau!

February 28, 2013 · 4 comments

 February 28, 2013

We had an 800 point game last night and my Tau were soundly defeated.

The beginning of the battle had looked promising, as I nearly wiped out the Eldar Guardian Squad. Unfortunately they managed to avoid running from the table and so kept their Scatter laser in use.

About that point my dice rolling returned to form and I was getting well below average results. This made it particularly difficult for me to even dent the armour of the advancing Wraith Guard Squad.

The final straw was when the Warp Spiders appeared behind my fully loaded Devilfish, destroyed all it's weapons and stunned the crew. The Fire Warriors inside bailed out, took out three of the Warp Spiders and were then shredded by the mono-filament webs of the remaining Spiders...

My commander had joined a squad of 2 battlesuits which gave three suits equipped with Plasma Rifles and Missile Pods. In two rounds these only managed to inflict one casualty per round on the Wraith Guards. Then, unfortunately I left them a little too close and the Wraith Guards caught me in assault which finished off my unit!

All in all, a sad day for the Tau, and my tacticians will be returning to their drawing boards to rewrite their battle plans for next time...

As a kind of consolation here is a nice photo I found on Deviant Art:-


Check out the rest of Elmo9141's gallery HERE!


Their coming, thick and fast... More Tau Rumours, February 2013

February 6, 2013 · 2 comments

Once again pinched from Faeit 212:-

-------------------------------------------------------------

Tau Uber Suit Stats, Kroot Monster, and Vespid Skooters



Another set of rumors coming from the Bols Lounge this morning for Tau. Inside you will find an approximate date to the timeframe for the playtest rules we have been seeing and more.


Please remember that these are rumors

via Stickmonkey on Bols Lounge
The information I recently provided BigRed comes from a late 2012 playtest, I believe Oct or Nov timeframe.

The psychic defense boost I mentioned was described as Tau are just harder to target with warp powers, they have very little presence in the warp. I asked my source more on this, and he said during playtest all Tau got a DtW reroll. Tau in Suits got a 5+ DtW.

The Kroot monster is very cool looking, but I fear rules wise its going to suffer from Pyrovore syndrome. Its expensive, and shortlived. A beast in CC, but it's hard to get it there. Roughly the size of a Maulerfiend, its like a hybrid between the Krootox and the Great Knarloc. Beaked head. 4legged. Over muscled. Kinda apelike pose and body structure.

The "uber-suit" is NOT at all like a wraithlord. It is not suited for CC, and really cant be outfitted for that role. Last I saw the T was only 7, but others are saying it is T8. I was talking about it with my source earlier and he made mention of the plasma weapon having ignore cover and thinking it will be the load out of choice. He felt that it was very balanced points to capability wise for its role in the codex. Visual wise it is definitely in line with the battle suit. Reminds me a lot of the old BattleTech line merged with Tau aesthetic.

 Profile I saw was WS3 BS5 S5 T7 W3 I3 A2 L8, again a lot of noise with differing statlines, so the final stats wont be known until we see the book..

I don't think the Vespid Scooter made the cut. It was in a number of early drafts, kind of like the genosian fighters in Star Wars. Yes, flying creatures with a flying vehicle... Named after a famous motorized bike.... 80s GW may have done this, not 10s.

New Tau Rumours - Now for a little reality check!

February 5, 2013 · 2 comments

Faeit 212 just posted a response to all the Tau rumours that have been flying around in the last few days:-

----------------------------------------------------------

Are These Real? Krootox Giant Rumors and Firewarriors BS4?



This email came in yesterday regarding the rumors of a Giant Krootox Giant and Firewarriors moving up in the world to BS4.


I want to say that this bit comes from a very much in the know source, who occasionally helps us filter through some of the rumors. The last few days we have had 4 sets of Tau rumors, and this email is in response to this one, and clarifying other rumors that are putting Firewarriors at BS4.

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.
Krootox Giant:   WS   BS   S    T   W    I    A    LD    SV                                6      3    8   6     4    1   5     7       4+
Special rules:  Smash, monstrous creature, rage,mental without control, move through cover,fleet
mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.

via the Faeit 212 inbox (has to remain anonymous)
I've never seen those kroot giant rules before (currently named the Krootonne).

There is a new large kroot model, but it's nothing like what's written, doesn't have a rider and doesn't have guns.

Fire warriors can't be upgraded to bs4, the squad leader has an upgrade that raises their BS though for (currently) 50 points and goes away if he dies.

I have like three versions of the rules, but I think some people are wish listing after getting hint of some stuff that's leaked.


------------------------------------------------------------------------



Even More Tau Rumours, February 2013

· 0 comments

February 5, 2013

I can hardly keep up with Faeit 212 and his Tau rumours at the moment:-

----------------------------------------------------------------------

Tau Flyer, Uber Suit, and Pyschic Defense



Tau information just keeps coming. Once again Stickmonkey is dishing out info that is said to be "in process". There is a lot here that I am liking, like the Vespid flyer. Definitely worth checking out.

Please remember that these are rumors.

via Stickmonkey over on Bols
Caveat: Many of these are said to be "in process".  Don't look for *exact match* rules to survive to the printed codex.

Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.

Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.

"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.

Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.

Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.

Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer

Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.

The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.

Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.

Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an  improvement to this roll.


------------------------------------------------------------------------------------


Psyker Defence is something that I have felt that the Tau have been lacking for far too long!

Yet More New Rumours, February 2013!

February 4, 2013 · 0 comments

Faeit 212 is really on a roll at the moment...

(As ever, these are rumours only, so take them with a pinch of salt!)

----------------------------------------------------------------

Tau: Stealth Suits, Sky Ray, and More.



Tau bits seem to keep coming out of the woodwork, and here is the very latest on the Tau Happenings. Included are stealth and crisis suits, fire warriors, the sky ray, and equipment.

Just to be aware, these are mentioned as being very early rumors (ie playtesting).


via Stickmonkey over on the Bols Lounge
Caveat: Many of these are said to be "in process".  Don't look for *exact match* rules to survive to the printed codex.

Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.

Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.

Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).

Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.

Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.

Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

Networked Markerlights: A longer range twin linked version. Vehicles only.

More Tau and Kroot Rumours, February 2013

· 0 comments

A second batrch of rumours has turned up, once again I have snagged them from Faeit 212:-

---------------------------------------------------------------------------

More Tau Rules: Wargear and the Krootox Giant



Even more Tau playtest rumors have come across my desk late in the night, and I thought I would get these out right away. There is a small line or two that I removed, and it seemed to indicate that a deadline of sorts was very near or already had arrived for playtesting material.


Please remember that these are playtesting rumors. Playtesting gives us insight to what is being worked on, but not exact details in how things will look in the codex once released.

via the Faeit 212 inbox
War gear:
Gatling ion blaster: 30''   S:6    AP:3   Assault:3
plasma storm blaster: 40''   S:9    AP:1    Assault:1 (lance,system failure,implosion)

lance: rulebook

system failure: If you score a glancing or a penetrating hit on a roll of a 6 you cause a system failure in the enemy tank/flyer. The tank/flyer cannot move or shoot for the remainder of the turn. The tank/flyer controlling player must roll  a d6 every turn for the remainder of the game, on a roll of 1 the tank/flyer has a system failure again and may not shoot or move again.

implosion: if you score a explosion on a tank/flyer then it explodes 2d6 inches instead of the normal d6.


The new big kroot model is actually the krootox giant, from what I have been told fluff points to the tau making the krootox genetics being advance and in doing this increasing the size, strength and toughness.

the krootox giant has the following rules and stats - these I believe will change as we have had much discussions upon this unit and cannot be certain if it is powerful enough for a competitive environment.

Krootox Giant:   WS   BS   S    T   W    I    A    LD    SV
                                6      3    8   6     4    1   5     7       4+

Special rules:  Smash, monstrous creature, rage,mental without control, move through cover,fleet

mental without control: If your krootox giant loses his krootox rider then the Giant must pass a leadership test every turn otherwise will attack the closest enemy unit. If the Giant cannot reach a target then it misses it next turn while it cools down.

this unit at the moment costs : 200pts & can upgrade it's armour save to 3+ with a piece of war gear from the kroot armoury.


---------------------------------------------------------------------

I am a big fan of the Kroot, so i hope some of these are true!

New Tau Codex Rumours February 2013

February 3, 2013 · 3 comments

There are  some new Tau codex rumours flying about today. This post is shamelessly lifted from Faeit 212:-

 -------------------------------------------------------

 The Latest in Tau Rumors: Kroot Monsters and Walkers



I received this late last night, and it gives us some insight on Tau playtesting that is going on at the moment. Everything from a Tau Dreadknight type walker to a new Kroot Huge Monster is here.

Please remember that these are playtest rumors.

via the Faeit 212 inbox
I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.

I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:

strength X AP 3 (wound on 2+,plasma corrosion, blast)
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)

Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training'

battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)

The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.

kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!

finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.

the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.

WS  BS  S   T   W   I   A   LD   SV
 4     4    6   8   4    2   4    8    2+/4+

I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts

note the points were highlighted in red marker which means they are subject to change at next play testing.

--------------------------------------------------------------

Now, clearly these are just rumours, but they make for some interesting developments...

Related Posts Plugin for WordPress, Blogger...

Google+ Followers

Join us on Google Plus

Join us on Google Plus
Join the WT community on Google Plus

About Warhammer Tau

Warhammer Tau is a group of wargamers who feel that they have a little something different to offer other Tau Empire, Kroot, and allied players... even if it's just a starting point for discussion! Our goal is to produce at least one article per week to inform and encourage the Tau and Warhammer gamer community. For the Greater Good, of course!


Who's Watching?

Tau Army Tactics
  • XV-805 Commander
  • Skyray
  • Devilfish
  • Coming Soon:
  • Ethereals
  • Commander Farsight
  • Commander Shadowsun
  • Riptide Battlesuits
  • Crisis Battlesuits
  • Stealth Suits
  • Fire Warriors
  • Pathfinders
  • Piranha
  • Broadside Battlsuits
  • Sniper Drones
  • Hammerhead
Books About the Empire

Favorite Blogs

Non-Tau Blogs

  • Saim Hann Progress Update - Ok, update! The Saim Hann army has grown a bit. I have purchased three Warp Hunters and two Dark Eldar Jetfighters (I really do not like the Crimson Hunter...
    4 weeks ago
  • The 5th Crusade - This blog will document the Black Templars 5th Crusade. Here's my narrative. In 41399, Elements of the Black Templars were dispatched to the Kybiss sector ...
    1 year ago
  • The Gates Open... - So like most people, I have a couple of armies. This blog is for my chaos armies. I never really planned on being a Chaos player, in fact, 5th edition da...
    1 year ago