7th Edition Tau:

May 31, 2014 · 16 comments


Hello all.

I am going to be discussing a few of the changes to Warhammer 40k with the arrival of 7th edition, and what they mean for Tau players.

Hu Jin Tau touched on some of these, but I'd like to examine them in a bit closer detail. The short answer, is that things have changed, but we are still in the fight, with some new tricks too.

New Rules... and Possibly New Problems for Tau

May 24, 2014 · 3 comments


So, I just looked through the new rulebook, and it's a beautiful thing, but a couple of things concern me.

First, Warp charge points and how the psychic phase works.  It appears to be similar to how the winds of magic works for fantasy, which means it sucks for Tau.  We will get dispel dice in equal number to the warp charge points generated by the psyche, but we will not get any kind of bonus for psycher level.  And then we have to roll a six on those dice to deny the witch… (not really a change, but annoying.)

Bummer, maybe we will get some kind of FAQ that will help us out a little.

Secondly, we have a nice buff for our skimmers in that they have a 4+ jink save, but as no good deed goes unpunished, we are now only able to snap fire the turn after we jink. 

Bummer, maybe we will get some kind of FAQ that will help us out a little.

Third, vector strike got nerfed a little, may be an issue for those of you who fly barracudas, but I think the trade-off for others not being able to butt rape firewarriors as they fly over will be ok.

Lastly,  super heavies and super heavy flyers get to move and fire just like their conventional counterparts, which means they should also get the jink saves… (I am referring to the  Tigershark here).

I hope they don’t FAQ this one.

Let me know what you think.

I play Tau.

Battle Report: Tau vs. Astra Militarum

May 14, 2014 · 2 comments

I got another game in a couple weekends ago against the new and improved Astra Militarum. I didn't have much experience with them before the new codex, but it looks like I'll be seeing them fairly often in my new gaming group. Let's see how my Tau measure up to the Imperial grunts.

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Warhammer Tau is a group of wargamers who feel that they have a little something different to offer other Tau Empire, Kroot, and allied players... even if it's just a starting point for discussion! Our goal is to produce at least one article per week to inform and encourage the Tau and Warhammer gamer community. For the Greater Good, of course!


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