Battle Report: Farsight Enclaves vs. Astra Militarum
- Commander with Fusion Blades & Cyclic Ion Blaster plus Stims and two shield drones
- 2 Helios
- 3 Fireknives
- 3 Deathrains
- Riptide with Ion Accel, Fusion Blaster, and Earth Caste Pilot Array
- 5 Stealth Suits
- Company Command Squad
- Primaris Psyker
- Tank Commander in Leman Russ Executioner
- Plasmavets in Taurox
- Meltavets in Chimera
- Aegis defense line with Quad gun
Reserves: Despite having D3 outflanking units he chose not to use any reserves. I put my Stealth Suits into Outflank
|AM Turn 1|
His Basilisk fired on my Deathrains, wiping out both drones and one of the suits instantly and wounding my Riptide by a lucky scatter. They passed their leadership check. His Executioner fired on my Shas'O+Helios, wiping out a shield drone and one of the Helios, wounding another. His Chimera finished off the second Helios. My Shas'O passed his leadership check. Everything else targeted the Riptide but I passed the few saves they forced. The Bullgryns ran a little bit farther.
|FSE Turn 1|
I had a side arc on his Executioner, so I fired on it with my Deathrains. I stripped a single hull point but otherwise caused no damage. My Riptide nova-charged its shield but failed to do any damage to the Executioner with its big gun. My Fireknives had nothing in range.
I scored no objectives this turn, and hadn't really done much to assuage the torrent of AP2 firepower he was toting.
|AM Turn 2|
I don't remember him scoring any objectives this turn.
|FSE Turn 2|
I jumped my Shas'O back into cover and got the two crisis teams into the cover of the craters.
|AM Turn 3|
His Basilisk fired at my Deathrains, hitting them both, but I went to ground and passed both cover saves granted by the craters. The Executioner fired its one plasma cannon that had line of sight, at my Deathrains. The blast scattered wide so the Chimera, Taurox, and Quadgun tried to finish off the Deathrains. Fortunately for me, I only lost one suit and the Shas'vre survived with one wound. The Meltavets fired their meltaguns at the Riptide and wounded it again, leaving it with only 2 wounds left. .
He then declared a charge against my Riptide with his Bullgryns, needing 4" to make the charge. I missed all my Overwatch shots, but he rolled a 3 for charge distance anyways! His Meltavets charged my Riptide to tie it up for a few turns. The vets caused a couple wounds but I passed my saves, in return the Riptide crushed two of them underfoot. Despite having -2 to their leadership, they rolled very low (4 I think) and passed their Leadership check, a big roll since my Riptide now couldn't shoot on my turn.
|FSE Turn 3|
I hopped my Shas'O back into cover, feeling pretty ashamed of himself. In combat, my Riptide passed his armour saves yet again, and stomped another poor guardsman into the mud. Apparently 3 out of 10 was too many, as the Vets promptly failed their check and ran. In a funny twist of events, my Riptide caught them in a sweeping advance and wiped the unit from the board entirely, consolidating a few inches away from the Executioner. A moral victory for sure, even if I still hadn't killed any of the heavy hitters.
|AM Turn 4|
|FSE Turn 4|
|AM Turn 5|
|FSE Turn 5|
I moved the Stealth Suits around to put the Basilisk between me and his infantry, and to get a shot at his side armour. My Shas'O and Riptide moved forward. I decided to Nova charge the Riptide weapon and see if I could cause some damage to the knot of infantry and vehicles in the corner.
My Shas'O failed to significantly damage the Chimera, and he was out of charge range this turn. My Riptide's blast scattered badly and killed only a single guardsman. It clipped the Taurox too, but it made its cover save from the Aegis. My Stealth Suits easily stripped the last two hull points from the Basilisk, scoring me a tactical objective for killing a vehicle.
What Impressed Me
- Riptide: He performed admirably, soaking up tons of firepower and tying up the advancing enemy almost single handedly. This is what the Riptide was born to do and it is fantastic at it.
- Crisis Suits: I've noticed this in the last few games I've played, so I'll point this out here. Crisis suits, as a multi-wound unit, can soak up quite a bit of firepower. Even caught in the open, being pounded by a Basilisk and various other things, they held in there for a few turns before going down.
- Shas'O: he didn't do much this game at all. Perhaps one more turn and he would have been able to use his fun toy, but this game he had to hide and avoid giving my opponent Slay the Warlord. Despite having range and side armour most of the time, he still couldn't strip a hull point from that Executioner either. Oh well, he can't be super killy every game.
All in all, it was a pretty close game that started off very rough but I enjoyed it quite a bit. The game actually moved along at a good pace too
Thanks for reading! Post your thoughts in the comments below!