Local Tournament Results

November 17, 2014 ·


A little earlier this month I posted up the 1500 point army list that I'd be taking to a local tournament. Those that checked it out might be interested in seeing how it performed. Instead of separate batreps, I'll put up a summary of each game in this post, to give you an idea of what worked and what didn't.



Disclaimer

I wrote this list early in the planning stages of the tournament (I planned and ran the tournament myself) and submitted it to one of the players before I had received any of the other players' lists for pre-approval. This was to show, in good faith, that I wasn't tailoring my list as I checked out the lists coming in.
When I wrote the list, we estimated between 6-8 players would come; mostly regulars that I'd played before. However, in the last week before the tournament, We had an explosion of interest from a nearby university, bringing our total to 15 players!! I had left the format pretty much wide open, only disallowing Forgeworld, so this made for some cheesy lists among the more competitive players. Even so, everyone had tons of fun and it was a smashing success for our first tournament. We even got some card players interested in playing.

Note: Transcendent C'tan is OP and shouldn't be in Escalation.

Game 1-Grey Knights: Emperor's Will

Bottom of Turn 2
This player and I have battled many times, and it is always fun. Grey Knights are tough, and he brought a pretty nasty list:
  • Librarian (Invisibility), Paladins, Termy Squad, Interceptor Squad, Storm Raven, 2x Dread Knights, Aegis+comms
A couple things didn't go my way that would have made a huge difference. For example, my Intercepting Large AP2 Blast scattered wide, and from then on the unit was Invisible. I failed to finish of the first Dreadknight turn 1 because I directed some of my firepower at the Invisible Paladins (moronic. I don't know what I was thinking). I left my Stealth Suits where they were, instead of re-positioning them.
Otherwise, the game was actually pretty close. My Riptide held up both units of Terminators for 3 rounds of close combat while my army finished off his Dreadknights. Unfortunately, by that time I didn't have much left to fight back with. The Storm Raven kept picking off my battlesuits with instakill weapons, including my Warlord. He scored 6 VP's to my 1. In another turn I probably would have been able to increase that to 4 VP's, but it wouldn't have won me the game. My opponent took 3rd place overall, losing badly to the Transcendent C'tan player in the final round. He periled and killed his own Librarian before the Necron player even got a turn. Serves him right, since he didn't peril a once in our entire game!

Game 2-White Scars-The Scouring

Just starting his first movement
My first encounter with a Biker army and an Imperial Knight! The list was pretty simple:
  • Khan+6 bikes+attack bike, 7 bikes+attack bike, 7 bikes+attack bike, Thunderfire Cannon, Storm Talon, Imperial Knight Errant
The mobility of this list was absurd. He was literally inches away from some of my units at the end of his first movement. I lost my warlord and plasma first turn to S8 melta fire, but in return I wiped out his warlord unit.
Halfway through my second turn
This game went...ok. I hadn't counted on any Imperial Knights (none of the players I knew owned one) so I had few things that could hurt it. My warlord managed to get the Tank Hunter special rule, and had decent odds of killing it in CC, but he died too soon to give it a try. My underestimation of biker army firepower really shot me in the foot. My opponent also managed a 10" charge through cover (12") with his Knight on turn 2, so the Riptide only shot once the whole game.
Can't touch this! He eventually gave up and sent the Imperial Knight in to kill him
My Outflanking Kroot and Stealth Suits did their job well, and even brought down the Storm Talon with rending sniper shots! By the end of the game I had a single stealth suit on the board, hidden deep in the enemy deployment zone while my opponent had most of a bike squad and the Knight stranded in my own zone. Final score was 7 VP's to 5. 

Game 3-Tyranids-Purge the Alien

End of my first turn, most of the Genestealers are now gone
Due to how the scoring ended up, I was now 13th out of 14 in the tournament (one player dropped out). This was the final round and I was up against one of the Tyranid players. His list showed just how "green" he was:
  • Swarmlord, 2x10 Devilgaunts, 2x10 Genestealers, Brood lord, Carnifex, 3x Warriors, 2x Zoanthropes
You might say: "how on earth is that 1500 points?" He loaded up on tons of bio-upgrades that most people wouldn't take. With all the upgrades, he essentially gave himself a handicap, as if using Genestealers wasn't a handicap enough...
This game went pretty much as expected. I eliminated his entire army and only lost my Plasma suits in return. They got too close to some Termagaunts and got wasted by volume of fire. To be fair, he was under the impression Devourers are S5, so that might have had something to do with it.
I won 12 VP's to 1. This pushed me up to 9th overall for the tournament.

Summary

So, what units did well and what units didn't? To be fair, the units all had their uses from game to game. In one game they would under perform, but they would do better the next game. 
  • The Sniper Drone team was handy for a couple guaranteed marker hits, and helped my Plasma team cut down a Dreadknight while the marker drones were occupied in combat with the other. It also attracted more attention than I thought it would, so it doubled as a fire magnet against opponents unfamiliar with it. I'll take this unit over pathfinders any day.
  • My Warlord was underwhelming because he kept getting killed by S8 weaponry. I think that he actually never got to roll a regular armour save, and only failed 2 invulnerable saves all day (each one insta-killing him). Had I played him more defensively he would have done better I think. The Fusion Blades were nice to have around, killing a Dreadknight with lots of S8 AP1 hits, though it only worked because my Support'O was able to accept the Dreadknight's challenge.
  • The Support'O or Buffmander really didn't help me out that much. The only time I faced a vehicle was the Imperial Knight, and it got into combat with a lucky charge before I had a chance to shoot it. Had I faced just about any other army present, he may have been a better performer. 
  • The Riptide performed admirably. It killed some stuff, but it was really just there to tie stuff up and buy me time. I forgot to Nova charge a couple times, but they weren't critical times.
  • Kroot, Stealths, Broadsides, XV8's all performed as expected.
So, I'll be making some changes to the list but overall I think I just need more practice with it. I had the tools I needed, I just misused them sometimes.

Thanks for reading! 

4 comments:

Yancy Small said...
November 17, 2014 at 12:04 PM  

One issue with your battle report, "sniper" weapons are no longer rending. 6's are resolved as AP2, but they no longer have the rending rule and are counted as str 4 vs vehicles. Perhaps this didn't effect the outcome of your game, not sure what Storm Talon armor is, but something to be aware of.

TheGraveMind said...
November 17, 2014 at 2:41 PM  

Trans'c'tan are OP even in apoc. I have never seen one die.

I personally don't see a point in allowing escelation when not allowing forgeworld. Its like allowing the broken stuff but not the fair/fun units.

Alpha Cyberus said...
November 30, 2014 at 5:58 AM  

Brilliant post, very interesting to read and see the results of your list! I practically forgot about SDTs but my just have to give them a little more interest now. Very entertaining read, would love to hear how the points system of your tournament worked.

Skyler Hoeft said...
December 1, 2014 at 12:18 PM  

We followed pretty closely to the BAO format: 4 points if you won the primary (eternal war) mission, 3 points if you won the secondary (maelstrom) mission, and 3 possible bonus points (first blood, line breaker, slay the warlord). I added a sportsmanship score of 0-2 so each round you could score up to 12 points.

The SDT was fun to play with. It seemed to confuse my opponents, which is always a good thing ;)

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