- Broadside Shas'vre with an Advanced Targeting System
How it Works
The ATS grants the user Precision Shots (on to-hit roll of 6, you get to nominate the target model). If the user is a character this bonus is extended to to-hit rolls of 5 as well. This is a bit of a loophole leftover from 6th edition when characters already had Precision Shots. Since all Broadside weapons are twin-linked, and they only hit on 4's anyways the odds of getting a precision shot with the Sniperside are actually quite high:
- 33% chance for first roll
- 33% of 50% for a second roll
- Total = 50% chance of a precision shot, 25% chance of a regular hit, and 25% chance of missing altogether
- These odds go for the all weapons, since every weapon carried by a Broadside are twin-linked
Plasma Rifles. These cost points to upgrade, and surprisingly don't bring you much. They are better used on an Early Warning Override broadside to mow down marines arriving via drop pod.
Smart Missile System. This is an excellent backup weapon for the sniperside. It can get you a few extra precision hits to force armour saves on your intended target. It has the super awesome Ignores Cover and Homing abilities and is much better for Overwatch defense.
- Raven suit in a Farsight Bomb. The loophole in the Farsight bomb allows an FSE army to have bodyguards carry the special equipment from the Tau codex. The PEN, CCN, and M3S are usually all crammed onto this one model and killing it will massively reduce the bomb's damage output.
- Banners. Almost never on characters, but always a good target. Kill this and you'll usually remove some sort of aura or benefit to your opponent.
- Special/Heavy Weapons. Usually not carried by characters, meaning they have no defense against your precision shooting! The HRR works better against anything with 3+ armour or better, but the HYMP can possibly pick out more models if the targets have 4+ armour (vets in carapace armour, artillery crewmen, Scouts with missile launchers, etc.)
- Characters. Regular characters are an option, since 4+ Look Out Sir is not something to be relied upon for defense. Independent Characters should be avoided, since a 2+ LOS shouldn't ever go your way. If there aren't better targets, then you might as well shoot the IC
- Necron Command Barge: a precision shot can be allocated to the chariot, which is the weaker half of this model. The HRR might penetrate, which would kill the quantum shielding, making the entire model vulnerable to our massed S5 shooting. The HYMP can land more hits, but the HRR is probably the better pick here, since a regular shot with the HRR can put some hurt on the Overlord as well.
- Specifically Positioned Models. This one is more situational, and will not happen often, but can change the game if you keep an eye out for it. Maybe that one model is the only model within 3" of an objective and killing it will allow you to score it. Maybe one model has its toe in your deployment zone in the final turn of the game. Positioning can be a big deal, and sometimes it comes down to a single grunt, and those are the perfect target for the sniperside.