The title says it all. This post is some of my musings on dealing with the newest codex arrival: Eldar. I was going to post on how to deal with Necrons a month or so ago, but the answer for them is the same as always, so I refrained. (In case you were wondering, it is volume of fire and mobility)
What's New Eldar?
- Wraithknight. It's tougher and carries two D guns. Oh yeah, and it's Gargantuan. It's under 300 points too
- Jetbikes. Same price but can put a Scatter Laser on every bike for 10 points.
- Wraithguard. D strength weapons with no cost increase
- Warp Spiders. Jetpacks that can now jump them away during YOUR shooting phase, and you don't get to pick a new target if they end up out of range. Their guns also wound against Initiative, so just about our entire codex is wounded on 2's
- Swooping Hawks. Can move faster, and when they move over a flyer's base they hit it with a bunch of haywire attacks.
- Tanks. All three of the battle tanks can be taken in squads, allowing an Eldar player to field way more in a single detachment. They get shooting bonuses when taken together as well.
- Farseers. They were always top dog in the Psychic department, but now they can re-roll psychic dice at will. That means they will almost never fail, almost never Peril, and will Deny the Witch more often.
- Wraithfighter. It's template weapons are now D strength, it can be a level 2 psycher, and has access to regular powers instead of just one.
- Dark Reapers. Get lots of shooting bonuses against flying things, and their guns still work good on all other targets too.
What Can Tau do against such reckless distribution of D weapons?
- D weapons can bypass invulnerable saves. Cover saves are the best defense.
- D-Scythes ignore cover. Invulnerable saves are the best defense.
With Power comes Predictability
- D-Weapons: Riptides, Broadsides, O'mortal,
- D-Scythes: Vehicles, Stealth Suits,
- Scatter Lasers: crisis suits, light vehicles
- Striking Scorptions: will move to attack infantry early
- Swooping Hawks: will deep strike or move for Firewarriors in cover
|We all know how much Eldar players like their cheese...|
Bait and Switch
Other good counterattack units are Piranhas and Kroot, since they have ways of covering ground quickly and avoiding death at range. They can arrive from Reserve (which seems to be the only safe place in the game now) and still get their respective jobs done. Just watch out for those cover-ignoring Serpent Shields, which will shred Piranhas.
- Piranhas. Super cheap when you consider they carry 2 drones
- Firewarriors. The most points efficient method of getting S5 AP5 shots on the table
- Crisis Suits. Mobile, tough, good armour, and good weapon options. Obsec in a FSE list
- Broadsides. Cheapest way to get accurate, massed missile pods onto the table. The SMS is choice for engaging Eldar as well
- Devilfish. Obsec if taken for Firewarriors. Can jink around with 3+ cover saves with decent armour against non D-weapons. You need to keep it away from Wraithguard carrying D-Scythes though.
That's all for now.
I have not had the pleasure of facing the new Eldar yet, but I am excited for the challenge. I will point out that someone compiled the results from 18 games after the new codex him.The New Eldar won 15 times. Tau was one of three armies to beat them (Grey Knights and Necrons were the other two). They are strong, but Tau have what it takes to win!