The KX - 128 Stormsurge Ballistic Suit
As a Gargantuan, it gets all the added benefits that go with it, but still has no built-in invulnerable save. At T6 and 3+ armour, no invulnerable save is a pretty big deal. All things considered, it is probably a bit harder to kill than a stock Riptide, but not by much. So if the stats are bad, why is it 200 points more than a Riptide? A few things make it better than a Riptide: Stomp, More Weapons, and its Stabilizing Anchors.
- 0-10" - SD AP1, Heavy 2
- 10-20" - S10 AP3, Heavy 2, Blast
- 20-30" - S9 AP5, Heavy 2, Large Blast
That said, dropping 4 large high strength blasts from turn 2 onward isn't something to take lightly. Against shooty horde armies like a Tau gunline or Astra Militarum it can get some work done. It is even powerful enough to make Reanimation Protocols less effective for Necron warrior blobs.
|I believe the Pulse Driver is the one pictured on top|
Twin-Linked Flamer: useless. At least we can pay a few points to upgrade it to the TL Burst Cannon. But for the same points the TL Airburst Frag Projector is Waaaaay better. Unless, of course, they make major changes to the profiles of some of these weapons.
Things to Consider
We can't be certain what Markerlights will do, or if they are even comparable in cost in the new codex. Markerlights could make this thing awesome, but only against a couple targets at most.
We do not know what "support systems" are available in the new codex, what their point costs are, and whether they are even allowed in this suit. In the previous Codex, the Riptide wasn't allowed certain systems and had higher costs for others. It is entirely possible that this suit can take a shield generator but it could also cost quite a few points. What we do know is that it can take at least 3 support systems, so we could be looking at some new systems altogether.
SummaryOn its own, it is a pretty terrible Lord of War, but it isn't nearly as overcosted as some other Lord of War out there. If you can build your army around it, keep it safe for a couple turns, and get a board that is light on the terrain, this thing could be a rockstar.
However, if you end up on a table with lots of los-blocking terrain, you'll be pitching fits trying to get your points back from this beast.
I believe, that in today's gaming climate, you should only consider this model/unit if you are willing to go an entire game without using the stabilizing anchors. If you think you can win, and get good mileage with this guy when he is on the move, then he will work well for you. If your entire battle plan hinges on this thing surviving two turns AND not moving, you are making it easy for your opponent.
Since I think this thing needs to stay on the move to keep its firing lanes open and to stay out of close combat, I am actually fine with the basic primary weapon. When moving the shorter range isn't as big of a deal and you'll still get two shots out of it. If something big, like a Knight, gets close you can move 12" and shoot 10" for 2 D strength shots. With some decent markerlight support (an absolute mandatory inclusion with this suit) you could put a nice dent in it.
Weird ThingsYou can't help but notice some weird stuff going on with this model. I thought I would jot down what I thought was odd and perhaps they will make sense when the new codex drops.
- The Destroyer Missiles don't have the 'lock on' ability previously given to Seekers
- There is very clearly a shield generator on the model's left side.
- The crew compartment is open-topped, is very close to the 'cooling vent' on the bottom of the primary weapon, and it still has two 'head' sensor arrays
- Some of the GW miniatures are shown with the Velocity Tracker, Advanced Targeting System/Target Lock, Drone Controller, and Positional Relay. I may have got some of these wrong, since GW has never actually defined each individual piece of kit, and has changed what they do from time to time. Likely they were just thrown on for looks, even though they are worthless (no Drones available, no need for Target Lock, etc.)
- It is actually not much taller than a Riptide, which would mean it should be using a miniaturized Nova reactor as well. Perhaps it is always in overcharged mode just to be able to move around, but you would think it would be saving a lot of power by not using its shield generator...