Round 2 of my local tournament where I brought the nastiest list I could muster with the models I had...
Round 2: FIGHTFor a summary of Round 1 go HERE. Short of it is that I won the game narrowly.
My list is HERE
Round 2 was against an Ork player that had won narrowly against someone running the Baronial Court+Riptide Wing. Mostly due to the extra VP's you score by stripping HP off of Lords of War.
Combined Arms Detachment
- 5x10 Boyz
- 1 unit of Grots
- 3x5 Meganobz w/ Trukks
Council of Waaaagh!
- Ghazghkull Thraka
- Mad Dok Grotsnik
- Big Mek
- 5x Nobz
- 2x Warbosses
The problem with this list is that from the Orks' first turn onwards everything is fearless and operating under a Waaaagh! So I would have to be very wary of how far he charge/move in a turn. Not to mention Ghaz being practically invincible during a Waaagh!
|Piles o' Boyz|
|My Stormsurge. He has lots of work left to do|
|My Own deployment, with the Y'vahra behind the huge building|
|Commander way up high. Good luck making it up here Orkies!|
|Council sitting in the crater that used to be their trukk|
The Y'vahra and Crisis monats arrived. The Monats did very little but the Y'vahra killed most of a Meganobz squad with his AP2 torrent. My opponent was quite peeved and had some things to say about Forgeworld being OP, yadda yadda yadda.
|Drive Ork! Riding in a trukk 'wreck'|
His line started to collapse backwards. His momentum was entirely gone and I was eating through his lines pretty quickly. It was just a matter of how much I killed before the game ended. I had feared his Council would give me trouble, but he had elected to retreat the Council after its trukk was destroyed. His intention was to keep his Warlord alive, especially since he needed Ghaz alive to grant Fearless to everyone.
I put my Y'vahra into his deployment zone to keep Ghaz in the area and to possibly contest one of the table sections. He charged me but the Y'vahra is much tougher to kill in close combat than you'd think and he survived with 1 wound. Although for this combat I had thought his toughness was 5, so he might have taken a wound or two that he shouldn't have. He passed his initiative check and hopped out of close combat, ready to burn some more Orks. Unfortunately, we ran out of time and had to call it.
|Riptide dance party. Meganob was stomped dead trying to join in.|
We ran out of time (moving all those Boyz takes a loooooong time) after turn 4. I controlled 3 of the table quarters to his 1, with 2 quarters being contested. I had killed the trukk and kept my own marked unit alive but failed to kill Ghaz (naturally). The game ended 2 to 10 VP in my favor. Tau win again, though it was such a turkey shoot my opponent was pretty bummed and it took some of the joy out of the win.
I had killed 10 units and he had only killed one of my Crisis suits. It was a pretty lopsided battle so I could understand his frustration, even if it was his own doing relying so much on getting first turn.
I learned a couple things this game, despite it basically just being target practice:
- Stormsurge primary weapon range is short. I only fired it twice the whole game due to being deployed too far back. If you take the pulse shotgun, you really do need to be on the front lines.
- Y'vahra is Toughness 6. This hurt me in my last game (lost him first turn) since he was hit with lots of heavy bolters. It might not have really made a difference though.
- Orks without force fields in minimum squads are really easy to wipe out. It felt too easy wiping away an entire Meganob squad with a single Ion Accelerator blast.
On to the final round! Since I had won both games, and we only had 8 players, this would be the final round between the two undefeated players. Who will it be?